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VirtualDub v1.9.9 [Free], video capture/processing utility
Laz
post Nov 10 2003, 06:53 PM
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QUOTE
The major fix in this version-of-the-week is for a dumb oops in a fast display copy routine, but one fix that isn't mentioned in the release notes is that I fixed a lot of compile errors that only occur under Visual Studio .NET 2003. VirtualDub's main compiler is still Visual C++ 6.0 SP5+PP, and not .NET 2003, because I refuse to put up with the slow, half-broken IDE of the latter. (It's not that I'm unfamiliar with the 2003 IDE, because I use it at work. It's just that I hate it.) However, apparently some people are trying to compile VirtualDub under 2003 and are discovering that there are a lot of compile errors due to new overloads of C runtime functions that Microsoft added to the RTL for improved standards compliance. I've added the requisite casts to fix that problem; VS.NET 2003 users should also disable buffer security checks (/GS) and warnings 4018 and 4244 on the imported project.

There are two other major incompatibilities between VC6 and VC7.1 that you may encounter. One is that some of my VC6 resource scripts have "#include "afxres.h"" replaced with "#include "winres.h"" to allow the .rc to compile without MFC installed. VC7.1 has a newer Platform SDK header set so this must be substituted instead:

#ifndef IDC_STATIC
#define IDC_STATIC (-1)
#endif
#include "winresrc.h"


The other is a problem with the definition of the wide character functions in the RTL, such as iswspace. There are both library and inline versions of the functions, and unfortunately, depending on which of <wchar.h> and <ctype.h> you include, either can get used. If one module uses library wide-char functions and the other uses inline functions, you get a link error even if the same function isn't used. This wouldn't be much of a problem except apparently the two headers are referenced in interesting ways through other header files and I've found it's very easy to produce a project that links on VC6 and doesn't link on VC7.1, and vice versa. This is very annoying. I want to create a system where I can work on VirtualDub and VC6 and batch-create the corresponding .sln and .vcproj for VC7.1, but this won't be possible if I constantly have to frob code around to get _iswspace to link correctly.

Current build (1.5.9, stable):
[features added]
* Made 'autodetect additional segments by filename'
  option sticky.
* Removed trackbar ticks when ticks are a solid bar
  to speed up edits on very long timelines.
* Added option to disable use of DirectX in video
  displays under Preferences/Display.

[bugs fixed]
* Fixed odd lock-to-keyframe behavior with edit lists
  that have out of order segments.
* Fixed move-to-next-keyframe command at end of time-
  line.
* Fixed decompression of 1-bit and 4-bit uncompressed
  AVI files under Windows 95/98.
* Audio compression dialog showed the wrong set of
  valid formats if a precision was selected under
  Audio Conversion.
* The current edit list is no longer applied to batch
  jobs created from entire directories.

[regressions fixed]
* Fixed display crashes with odd-width images.
* Segment loading wasn't hopping across drives to pick
  up segments from a multisegment capture, as directed
  by the AVI's segment hint block.


CODE
http://www.virtualdub.org/
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Opice
post Dec 3 2003, 01:56 AM
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VirtualDub 1.5.10 is out

it fixes a couple of critical crashes, one of them being the VideoCD crash, and the other being a stability issue on Windows 95/98 systems. Full props go to "fccHandler" for finding the bug in the source code that caused the latter problem. This version also fixes a few random problems I happened to identify on the way. Work is still progressing on the experimental version, which I hope to get to releasable — major-embarrassment-free — status in the near future.

More info
QUOTE


Download
QUOTE


Opice
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jasmin
post Dec 3 2003, 04:07 AM
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12/2/2003 News: VirtualDub 1.5.10 released
VirtualDub 1.5.10 is out -- it fixes a couple of critical crashes, one of them being the VideoCD crash, and the other being a stability issue on Windows 95/98 systems. Full props go to "fccHandler" for finding the bug in the source code that caused the latter problem. This version also fixes a few random problems I happened to identify on the way. Work is still progressing on the experimental version, which I hope to get to releasable ? major-embarrassment-free ? status in the near future.

1.5.10 contains a workaround for a rather sticky problem with certain filters, such as Deflicker. Basically, some filters that rely on separate analysis and render passes make a slightly invalid assumption ? that once the analysis pass finishes, the next startProc call received will be the user starting the render pass. Well, this isn't actually guaranteed in the spec and recent 1.5.x versions break such filters when they refresh the output pane after the analysis. The result is that the filter dumps its analysis data and builds a one-frame trace before the render starts. Whoops. This problem actually exists in all versions of VirtualDub, but in earlier versions you have to explicitly step the current frame position in order for the filter chain to restart, whereas 1.5.9 will do it any time the output pane needs to be refreshed and the filter chain is idle. A possible workaround is to disable the output pane before doing the analysis pass, although I haven't actually tried this.

Video codecs that support multi-pass modes, such as DivX, are not affected by the problem as they are not fed frames except during an actual render to disk. They do receive extra start/end notifications in the video compression dialog, but anyone who has tried testing a multi-pass codec against VirtualDub has probably discovered this long ago. (It's a workaround for some early codecs that accept formats in ICCompressQuery(), but then reject them in ICCompressBegin().)

The change in 1.5.10 is that the FilterStateInfo structure contains an extra field indicating whether a preview is active. Unfortunately, filter authors will have to add a check for this structure field and recompile their filter against the filter.h header from the 1.5.10 source to take advantage to this. I have bumped the API version so that this can be done without breaking compatibility with earlier hosts.

Backwards compatibility, while desirable, is a huge pain.

I had an interesting encounter this weekend while playing Final Fantasy XI. While in Selbina I partied up with a few Japanese people who mostly didn't speak English ? and, of course, I don't speak Japanese. I can read some Hiragana and Katakana glyphs, so I could mostly figure out who they were addressing and simple questions like "are you ok?". Beyond that, though, the most I ended up with was making an idiot out of myself by typing token phrases in romanji that I learned from anime. (Perhaps the most embarrassing was that one of them asked in romanji if I understood romanji, and I answered "iie" without thinking.) Trying to communicate across the language barrier is kind of fun, especially since in this case the worst that happens is that you end up lost in Vana'diel or perhaps virtually die a couple of times, and because words aren't necessary to convey "I'm getting whaled on." I do feel a bit ashamed, though, that my Japanese party members did know some English, while the only other languages I'm fluent in are C/C++ and assembly. I've always wanted to learn Japanese, but it's very difficult to do so without (a) serious time and effort placed into learning it, (B) an immersive environment, and © a real dictionary.

P.S. The "automatic translation" ability in the game is rather useless, as you have to choose from an incomplete list of phrases, and the menus that display the phrases are far too small so they all ellipsize ("Are you...").

P.P.S. A game that leaves your character stranded in the world because you hit the Windows key or Alt-Tab, and then displays an error dialog saying "Final Fantasy XI quit because the app lost full screen mode" is lame. This has little to do with the language barrier but it's so stupid I had to mention it. I tried using my own custom WinKey blocker which uses the Windows NT low-level keyboard hook, but for some reason it failed when FFXI was running (DirectInput?).

Current build (1.5.10, stable):
[features added]
* Removed "accept partial streams" from MPEG-1 options
and made it enabled by default; added warning.
* Filters are now notified whether a render is for
preview or output purposes.

[bugs fixed]
* Fixed a stall condition at end of render when advanced
audio pipeline is active.
* Fixed "frame not found" errors when processing
truncated MPEG-1 streams.
* BMP reader can now handle BITMAPCOREHEADER type
headers (fixes incompatibility with ZSNES
screenshots).
* Filters were receiving garbage frame timings in
capture mode.

[regressions fixed]
* Fixed instability in application when parsing VideoCD
streams.
* Fixed crash on exit on Windows 9x systems.
* Fixed visual errors in input pane when decoding
Microsoft Video 1 to a 565 16-bit display.


http://www.virtualdub.org/index
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KiretoX
post Sep 7 2004, 06:47 PM
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Virtualdub 1.6.0 Experimental, Build 21540 released
QUOTE
VirtualDub 1.6.0 is out the door, and besides being the first experimental release in a while, it has a major new feature: it is the first version to have a native 64-bit (AMD64) build. This build is pretty raw, is missing a bunch of features and optimizations, and doesn't do much yet that really shows "the power of 64-bit." (It's even compiled with a prerelease compiler, the DDK compiler. VS2005 beta 1 doesn't have a "go-live" license.) Nevertheless, it is a true AMD64 release, for those of you who must have a native release.

It took me about three days to get this release out the door, once I'd committed to absolutely nothing but showstopper bugs. It took me about two dozen tries to get it right, and each try is about 10 minutes to do a full rebuild (to make sure the final builds are correct and match source). Well, the AMD64 build is broken. Okay, we'll fix that. The crash handler bombs. Fixed that. Now the crash handler doesn't bomb, but it doesn't report DLLs properly. Fixed that. Oops, broke x86. Try again. Seems good... nope, UI is broken returning from capture mode. Fix that, try again... oh, frameserver's busted too. Okay, try AGAIN, one more time... about dialog says 1.5.10. ARRGH. Fix that, check it into Perforce, compile one last time.... Change log has a build number two below actual value.

Screw it, I'm not doing another build to fix that. Ship it.

I have no doubt that I left something stupid in the build, but considering the number of low-level changes in this build, some amount of breakage is to be expected. If you spot regressions, report them to me so I can fix them for 1.6.1. Please don't email me just to complain that your pet feature didn't make it in, though; I had to draw the line at some point.

I was typing a long, thorough explanation in Pivot for this part explaining all of the new features in VirtualDub 1.6.0, but I'm very angry because Internet Explorer ate it. I'll retype it later.

Normal: http://aleron.dl.sourceforge.net/sourceforge/virtualdub/VirtualDub-1.6.0.zip
AMD 64: http://aleron.dl.sourceforge.net/sourceforge/virtualdub/VirtualDub-1.6.0-AMD64.zip


This post has been edited by KiretoX: Sep 7 2004, 06:47 PM
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neverdie
post Sep 8 2004, 01:07 AM
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VirtualDub is a video capture/processing utility for 32-bit Windows platforms (95/98/ME/NT4/2000/XP), licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

VirtualDub 1.6.0 is out the door, and besides being the first experimental release in a while, it has a major new feature: it is the first version to have a native 64-bit (AMD64) build. This build is pretty raw, is missing a bunch of features and optimizations, and doesn't do much yet that really shows "the power of 64-bit." (It's even compiled with a prerelease compiler, the DDK compiler. VS2005 beta 1 doesn't have a "go-live" license.) Nevertheless, it is a true AMD64 release, for those of you who must have a native release.

**http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.0.zip?use_mirror=optusnet
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smejsmej
post Sep 8 2004, 02:49 PM
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Virtualdub 1.6.0 Experimental, Build 21540 release

Big ChangeLog:

Features of VirtualDub 1.6.0:
Sure, you've probably played a few video clips on your monitor. But have you ever made one yourself? Used a video capture device? Wrestled with the software that comes with it? Felt like the software is a few leagues above or below your level? Time to try something else.
• VirtualDub helps you get video into your computer.
If your capture device is Video for Windows compatible, then VirtualDub can capture video with it. But VirtualDub isn't your average capture program:
- Fractional frame rates. Don't settle for 29 or 30 when you want 29.97.
- Optimized disk access for more consistent hard disk usage.
- Create AVI2 (OpenDML) files to break the AVI 2GB barrier and multiple files to break the FAT32 4GB limit.
- Integrated volume meter and histogram for input level monitoring.
- Real-time downsizing, noise reduction, and field swapping.
- Verbose monitoring, including compression levels, CPU usage, and free disk space.
- Access hidden video formats your capture card may support but not have a setting for, such as 352x480.
- Keyboard and mouse shortcuts for faster operation. To capture, just hit F6.
- Clean interface layout: caption, menu bar, info panel, status bar.
• VirtualDub lets you clean up video on your computer.
There are lots of programs that let you "edit" video. And yet, they're frustratingly complex for some of the simplest tasks. VirtualDub isn't an editor application; it's a pre- and post-processor that works as a valuable companion to one:
- Reads and writes AVI2 (OpenDML) and multi-segment AVI clips.
- Integrated MPEG-1 and Motion-JPEG decoders.
- Remove and replace audio tracks without touching the video.
- Extensive video filter set, including blur, sharpen, emboss, smooth, 3x3 convolution, flip, resize rotate, brightness/contrast, levels, deinterlace, and threshold.
- Bilinear and bicubic resampling -- no blocky resizes or rotates here.
- Decompress and recompress both audio and video.
- Remove segments of a video clip and save the rest, without recompressing.
- Adjust frame rate, decimate frames, and 3:2 pulldown removal.
- Preview the results, with live audio.
You can take a captured clip, trim the ends, clean up some of the noise, convert it to the proper frame size, and write out a better one. Don't see a video filter you want? Write your own, with the filter SDK.
• VirtualDub is fast.
The author of VirtualDub is very impatient. That means his program is designed for speed, both in the interface and in the processing pipeline. Converting a compressed, 320x240 MPEG-1 file to an uncompressed, 24-bit AVI requires only these two steps in VirtualDub:
- Open video file (Ctrl-O).
- Save AVI (F7).
How fast is this operation? On a C450, 40 frames per second (1.3x real-time speed). With a little tweaking, the speed rises to 55 fps (1.8x), with the CPU hardly breaking a sweat at 40%.
• VirtualDub is cheap.
To be exact, it costs nothing. VirtualDub is licensed under the GNU General Public License, meaning you can use it for free. No risk involved, and the whole source code is available if you want it.

Changes from VirtualDub 1.5.10 to VirtualDub 1.6.0:
• Features added:
- Native AMD64 build (see Release Notes for restrictions).
- New "perspective" video filter can deproject subimages that are displayed obliquely in a scene.
- YUV formats can now be directly selected for decompression and compression.
- Planar YUV formats are now supported for both display and output.
- Added preliminary DirectX 9 (D3D9) display driver support, with support for filter mode selection and multipass bicubic filtering. This driver must be manually enabled in Preferences.
- Added OpenGL display driver, with support for filter mode selection. This driver must be manually enabled in Preferences.
- Frame seeking is now incremental so that extremely long frame distances between key frames no longer hang the app during the preload.
- Added support for the PRELOAD flag on video decompression to speed up seeking.
- New position slider that displays frame number markers and supports mouse wheel scrolling beyond 32K.
- Fast recompress format is reported in log.
- Basic movement keyboard shortcuts now work in filter preview.
- JPEG image sequence input and output is now supported.
- Single images can be opened as video files.
- Integrated DV video decoder.
- Audio is now decoded from type-1 DV files.
- Audio filter dialog now has a position control to allow previewing at arbitrary points.
- The frame indicator in the timeline control can now be customized via Preferences/Timeline.
• Optimizations:
- Major optimizations to Resize video filter.
- SSE2-optimized IDCT kernel.
• Workarounds:
- Added workaround for codecs that pass decode queries for formats they can't actually decode. VirtualDub will only use these codecs to decode formats with FOURCCs that the codec is registered with, or that the codec naturally produces.
- Improved workaround for codecs that unmask FPU exceptions in their DLL initialization, particularly FP Divide by Zero (which can cause other codecs to crash).
• Bugs fixed:
- Expanded a number of internal variables to 64-bit to reduce problems with long streams that have more than 2^31 bytes or samples.
- Fixed crash when opening file for first time with output pane disabled.
- Fixed crash when displaying odd-width 16-bit video on a 32-bit display.
- Corrected asymmetry in response of TV filter in 5x5 chroma blur + tsoften mode.
- A low frame rate video with no audio could cause the blitter thread to consume 100% CPU at high priority, virtually locking the system.
- Enabling error concealment prevented the bad video frame scan from working.
- Fixed crash when changing priority in the middle of render termination.
- Fixed 3072 sample delay in "center cut" audio filter.
- Aggressive AVI recovery was very slow when processing large blocks of invalid data, such as 8MB of nulls.
- Fixed leak of handles in frameclient driver that was causing Windows XP Explorer to keep AVI files open frameclient proxy mode was enabled.
- Jobs using WAV file audio didn't close the WAV file after completion, keeping it locked across subsequent jobs.
- Appended file lists were being written out in job scripts in ANSI rather than UTF-8, causing problems with high-plane characters.
- Audio information in File Information wasn't taking all samples into account.
- Long paths in the most recently used (MRU) list now ellipsize.
- Lowered priority of livelock messages to Info so they don't flag as warnings in the job queue.
- Fixed race condition that sometimes resulted in final B frames not being flushed completely.
- "Butterfly" audio filter didn't work with 8-bit audio.
- Unbuffered I/O is now disabled on non-hard-disk paths for better efficiency on slow links, particularly over networks.
- Frameserver paths longer than 64 bytes prevented the frameclient from connecting properly.
- Improved input validation on frame rate entry fields to catch period/comma mixups.

Another download:
CODE
http://osdn.dl.sourceforge.net/sourceforge/virtualdub/VirtualDub-1.6.0.zip



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6y120p0
post Sep 9 2004, 06:09 AM
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Alparysoft.Deinterlace.Plug-In.for.VirtualDub.v1.1.253.050105.WinALL.Incl.Keygen-BLiZZARD

CODE
http://www.alparysoft.com/prod/deinterlace.php



This post has been edited by 6y120p0: Feb 4 2005, 09:59 PM

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Attached File  b-adpv05.zip ( 76.63K ) Number of downloads: 83
 
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Morrissey70
post Sep 10 2004, 11:01 PM
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VirtualDub v1.6.0 AMD64


URL: http://www.virtualdub.org/

DL: http://software.hwupgrade.it/software_dl2.php?id=2084&url=1
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6y120p0
post Nov 4 2004, 04:52 PM
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VirtualDub v1.6.1 Build 22022 (experimental) - 03/11/2004

Release Notes:
CODE
http://sourceforge.net/project/shownotes.php?release_id=280162/

Download:
CODE
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.1.zip

CODE
http://osdn.dl.sourceforge.net/sourceforge/virtualdub/VirtualDub-1.6.1.zip



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ricky9
post Nov 5 2004, 02:15 AM
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VirtualDub 1.6.1 experimental

Release build -- 1.6.1 (experimental)

This is the executable package for the newest, experimental version of VirtualDub. Use this version if you don't mind hitting a new bug once in a while and want to try out the cutting edge version. Check the changelog for details.

You only need this one file if all you want to do is run VirtualDub. Unzip and start virtualdub.exe -- requires Windows 95+ or NT4.0+, 80486 or higher CPU, and 16MB of memory. (Note: Extract the full contents to a directory. Don't run it directly from the zip file.)

32 bit version
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.1.zip?download
direct dll
http://belnet.dl.sourceforge.net/sourceforge/virtualdub/VirtualDub-1.6.1.zip

AMD 64 Bit version
http://belnet.dl.sourceforge.net/sourceforge/virtualdub/VirtualDub-1.6.1-AMD64.zip
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irmani007
post Nov 27 2004, 01:40 PM
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VirtualDub is a video capture/processing utility for 32-bit Windows platforms (95/98/ME/NT4/2000/XP), licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

Now the 64bit version has also been released and includes full support for 64bit AMD processors.

Download: VirtualDub - 64bit
QUOTE
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.1-AMD64.zip?download
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6y120p0
post Dec 14 2004, 10:50 PM
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VirtualDub v1.6.2 Build 22651 (experimental) - 12/12/2004

Release Notes:
QUOTE
http://www.virtualdub.org/blog/pivot/entry.php?id=29#body

Download:
QUOTE
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.2.zip


(IMG:http://strana.germany.ru/users/safeaim/22651.gif)


This post has been edited by 6y120p0: Dec 16 2004, 10:27 AM
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smejsmej
post Dec 15 2004, 01:57 PM
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It's not Build 22651 but build 22561 ... (IMG:http://bbs.betabbs.com/style_emoticons/default/rolleyes.gif)

VirtualDub v1.6.2 Build 22561 (experimental)

Changes from VirtualDub 1.6.1 to VirtualDub 1.6.2:
• Features added:
- Capture: Improved Unicode support.
- Capture: DirectShow video capture support.
- Capture: Enhanced volume meter.
- Capture: Alternate audio resampling mode for reduced frame drops when resyncing.
- Capture: Audio compression now occurs after resampling for better timing.
- Capture: Stop hotkeys are no longer system global.
- PNG images are now supported for read.
- AVI info tags are now supported.
• Regressions Fixed:
- Fixed slowdown in shuttle commands.
- 24-bit video depth settings in configuration files saved from 1.5.x were being imported as 16-bit.
- Fixed crash when switching to frameserver mode.
- Fixed crash when attempting to finalize AVI file after a disk full or file size error.
- Fixed expression evaluation errors in scripting language.
- Fixed intermitted crash in Preferences dialog related to enable links.
- Fixed crash when attempting to play 8-bit paletted AVI files.
• Bugs fixed:
- Fixed occasional crash when using DirectX display mode with 8-bit display.
- Appending type-1 DV AVIs caused the output AVI to have the wrong stream type.
- Fixed rare junk displays when overlay playback is enabled, caused by selection of overlay formats that the bitmap library cannot support conversions to.
- Fixed source formatting tags in timeline strings reporting huge frame numbers at the end of the timeline.
- Fixed garbage when attempting to convert Pal8 to Y8.

Download:
CODE
http://heanet.dl.sourceforge.net/sourceforge/virtualdub/VirtualDub-1.6.2.zip



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ricky9
post Dec 16 2004, 05:59 AM
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VirtualDub 1.6.2 experimental is out

for (32-bit) release
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.2.zip?download
http://belnet.dl.sourceforge.net/sourceforge/virtualdub/VirtualDub-1.6.2.zip

for V1.6.2 (AMD 64-bit) release
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.2-AMD64.zip?download


This post has been edited by ricky9: Dec 16 2004, 06:03 AM
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ricky9
post Dec 16 2004, 06:04 AM
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VirtualDub 1.6.2 experimental is out

for V1.6.2 (AMD 64-bit) release
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.2-AMD64.zip?download
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6y120p0
post Jan 11 2005, 04:21 PM
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VirtualDub v1.6.3 Build 22945 (experimental) - 10/01/2005

Changelog:
CODE
http://virtualdub.org/blog/pivot/entry.php?id=35#body

Download:
CODE
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.3.zip?download



This post has been edited by 6y120p0: Jan 11 2005, 06:32 PM
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6y120p0
post Feb 12 2005, 05:40 PM
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VirtualDub v1.6.4 Build 23174 (experimental) - 12-feb-2005

Changes:
CODE
http://sourceforge.net/project/shownotes.php?release_id=304377

Download:
CODE
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.4.zip



This post has been edited by 6y120p0: Feb 12 2005, 05:46 PM
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irmani007
post Feb 15 2005, 07:03 AM
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VirtualDub 1.6.4 Experimental beta

VirtualDub 1.6.4 Experimental beta
QUOTE
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.4.zip?download
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NewUser
post Apr 4 2005, 04:23 PM
Post #19


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VirtualDub 1.6.5, Build 23350, experimental is out.

[features added]
* Script: Added Sylia.Atoi(), Atol(), and Atod() functions to allow conversions from string to value.
* Script: Added VirtualDub.Log(string) command to output to log output (or console).
* Added vdub.exe launcher for basic command-line driven operation.
* Added multiple undo/redo for timeline edits.
* Added /? switch to list command-line options.
* Added support for reading paletted BMPs.
* Dub input format is now reported in the log.

[bugs fixed]
* Script: Binary operators sometimes promoted the wrong way, i.e. double + int -> int.
* Script: The old form of the Open() command didn't choose the right driver when a specific driver was requested, due to sorting by priority.
* Script: Fixed random crash when adding video filters after opening a video file.
* Script: Fixed crash when issuing SaveWAV() command with no audio stream.
* Capture: Fixed race condition induced random crash when RGB filtering and accelerated preview were both enabled.
* Capture: Capture stats were not updated while frame dropping was occurring, which sometimes made it hard to diagnose timing problems.
* Capture: Added adjustable limit on length of burst inserts when timing anomalies occur, to prevent the app from locking permanently on a very bad timing glitch.
* Capture: Audio device was not auto-saved.
* Capture: Fixed crash when attempting to capture with an unsupported video format (MPEG-1/2, interleaved DV, etc.).
* MPEG-1 video decoder occasionally glitched due to a missing end tag.
* Removed dumb debug code that was causing a "???" message box to appear when unrecognized command-line flags are seen.
* Fixed display panes not always updating properly.
* Fixed rare crash if an MPEG-1 open failed extremely early.
* Fixed cases where the render start/end point wasn't updated properly when a selection bound was used to "push" the other, i.e. "set end" before start, or vice versa.
* Paste (Ctrl+V) wasn't deleting the current selection before doing the insert.
* Hex editor: Scroll bar thumb wasn't reset to top when loading a new file.
* Fixed a bunch of busted paletted converters.
* Fixed dialogs that had swapped OK/Cancel buttons.
* Fixed conflicting accelerator for Audio > Conversion menu option.
* Fast recompress mode now tests source format before UYVY and YUY2.
* Y8 AVIs weren't accepted even though they could be generated.

[regressions fixed]
* Capture: "Hide on capture" now works.
* Capture: Preview/overlay display commands toggle once again.
* Priority drop-downs in preferences didn't have vertical scroll bars.
* Top-down uncompressed RGB AVIs weren't handled properly.
* Fixed busted non-MMX XRGB1555>XRGB8888 converter.

Download:
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.5.zip?download
AMD 64: http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.5-AMD64.zip?download
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smejsmej
post May 30 2005, 02:52 PM
Post #20


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From: SLOVAKIA
Member No.: 15,468



VirtualDub 1.6.6.23486 (experimental)
May 29, 2005

Latest changes:
[features added]
* Added an option in Options > Preferences > AVI to force sector alignment
for large uncompressed frames. This can resolve compatibility problems
with some uncompressed hardware video playback units.

[bugs fixed]
* Capture: Video/audio format and compression and video frame rate now
autosave on disconnect.
* Capture: Fixed some cases where the Raw Audio Format dialog didn't
highlight the currently selected PCM format.
* Capture: Noise reduction threshold was not restored properly.
* Capture: Renamed Peak Meter back to Volume Meter and restored V
accelerator.
* Frame byte size was being computed improperly for YCbCr AVIs.
* Fixed broken MJPEG video decoding at bottom-right corner on streams that
have restart markers.
* Reworked MJPEG field ordering detection to be consistent with DirectShow
MJPEG decoder. If this is reversed for your files, enable "swap fields"
in AVI extended open options.
* Scene detection was busted for 16-bit RGB (very rare case).
* Minor status updating features, such as the current position nub moving
during input preview, were broken after running a job that ended in an
error.
* (AMD64 only) Scene detection is now implemented.
* (AMD64 only) Enabled some video filters that had scalar implementations:
flipv, fliph, deinterlace, rotate, and HSV.
* Save Image Sequence dialog didn't show the "add as job" button as checked,
even if it was saved as such from the last time.
* Fixed minor bugs in various image converters and improved accuracy of a
few YCbCr-to-RGB converters.
* Fixed UYVY/YUY2-to-RGB converters not interpolating chroma properly.
* Fixed YVU9 chroma planes being swapped on write to disk and enabled YVU9
for direct input.

[regressions fixed]
* App would sometimes exit after stopping frameserver.
* Frameserver sent garbage data if the video filter chain changed the frame
size.
* Fixed a regression in video codec negotiation for MS MPEG-4 V3 variants
where a different but compatible codec was not properly detected.
* Doing a paste with no selection caused one frame to be deleted before
doing the paste.
* Write open failures were being reported again when the target file
couldn't be opened a second time in fast I/O mode, which happens
sometimes with emulators or remote drives. The slower fallback has been
reinstated.
* Running out of disk space at the very end of a render operation was
sometimes reported as an I/O error rather than a write error.
* Sampling in filter preview could fail if the timeline had been edited.

Download (850 KB):
CODE
http://heanet.dl.sourceforge.net/sourceforge/virtualdub/VirtualDub-1.6.6.zip
or go:
http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.6.zip?download
or
http://sourceforge.net/project/showfiles.php?group_id=9649&package_id=9727&release_id=330909



Nice day ...
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